﻿//using UnityEngine;
//using UnityEngine.UI;
//using UnityEngine.Audio;
//using UnityEngine.Events;
//using UnityEngine.Sprites;
//using UnityEngine.Scripting;
//using UnityEngine.Assertions;
//using UnityEngine.EventSystems;
//using UnityEngine.Assertions.Must;
//using UnityEngine.Assertions.Comparers;
//using System.Collections;
//using System.Collections.Generic;
//namespace BridgeUI
//{

//    public interface IAnimPlayer
//    {
//        void PlayAnim(bool isEnter,UnityAction onComplete);
//    }
//}